Realit圜apture 1.3 brings an Experimental new mosaicing-based UV unwrap process that results in fewer UV islands, potentially saving time down the road. What’s not to like? Mosaicing-based UV unwrap and texturingĪs many users will know, the photogrammetry process typically auto-generates a large number, even thousands, of separate UV islands-which then have to be optimized if the model is to be used for games or for other real-time applications. In this release, we’ve optimized the workflow for generating cleaned, textured high-poly models-as well as simplified low-poly models with baked diffuse and normal maps-down to a single click. Press the Start button, stand back, and watch the magic happen. The key improvement comes in the form of faster model reconstruction, up to twice as fast depending on the size of the model, while texturing is now up to three times faster than in the previous release. EDC-Realit圜apture13 1600×900 115 KB Faster model reconstruction and texturingįed up of wasting time waiting for results? Good news! Already recognized as one of the fastest photogrammetry solutions on the market, Realit圜apture 1.3 has taken a significant leap forward in terms of speed and performance.